At a Glance
- Tasks: Develop and optimise graphic features using Unreal Engine for console gaming projects.
- Company: Join a dynamic team focused on cutting-edge gaming technology.
- Benefits: Enjoy remote work flexibility and covered expenses for onboarding in Manchester & London.
- Why this job: Be part of exciting projects that shape the future of gaming while working from anywhere.
- Qualifications: Experience with Unreal, C++, Shader programming, and console game development is essential.
- Other info: This is a 6-month contract role with a competitive day rate.
The predicted salary is between 42000 - 84000 £ per year.
Location: UK Based (No sponsorship available)
Day Rate: £275 Outside IR35
Job Position: Contract ā 6 months
Work Pattern: Remote ā 4 days total in Manchester & London for onboarding with their clients (expenses covered). Then fully remote for the rest of the contract.
Iām currently on the lookout for a C++ Engineer to join one of my clients on a remote basis. You will be supporting their clients on the latest projects and develop/optimize graphic features using Unreal Engine mainly on console gaming.
Requirements:
- Experienced working with Unreal, C++ Shader programming
- Worked with APIs i.e Vulkan and DirectX
- Worked on Console game development and has previously shipped a game/project
If this position is of interest and you match the requirements listed, please do reach out!
Contact Detail:
rmg digital Recruiting Team
StudySmarter Expert Advice š¤«
We think this is how you could land C++/Unreal Engineer
āØTip Number 1
Make sure to showcase your experience with Unreal Engine and C++ in any conversations you have. Be ready to discuss specific projects where you've developed or optimised graphic features, as this will demonstrate your hands-on expertise.
āØTip Number 2
Familiarise yourself with the latest trends in console game development and be prepared to discuss how you've applied these in your previous work. This shows that you're not only experienced but also passionate about the industry.
āØTip Number 3
Network with other professionals in the gaming industry, especially those who have worked with APIs like Vulkan and DirectX. Engaging in discussions or forums can provide insights and potentially lead to referrals.
āØTip Number 4
During interviews, be ready to demonstrate your problem-solving skills. Prepare examples of challenges you've faced in past projects and how you overcame them, particularly in relation to game development and optimisation.
We think you need these skills to ace C++/Unreal Engineer
Some tips for your application š«”
Tailor Your CV: Make sure your CV highlights your experience with C++, Unreal Engine, and any relevant console game development projects. Use specific examples to demonstrate your skills in shader programming and working with APIs like Vulkan and DirectX.
Craft a Compelling Cover Letter: Write a cover letter that not only outlines your qualifications but also expresses your passion for game development. Mention specific projects you've worked on and how they relate to the role you're applying for.
Showcase Your Projects: If possible, include links to your portfolio or GitHub where you can showcase your previous work, especially any games or projects you've shipped. This will give the employer a tangible sense of your capabilities.
Proofread Your Application: Before submitting, carefully proofread your application materials. Look for any spelling or grammatical errors, and ensure that all technical terms are used correctly. A polished application reflects your attention to detail.
How to prepare for a job interview at rmg digital
āØShowcase Your Unreal Engine Experience
Be prepared to discuss your previous projects involving Unreal Engine. Highlight specific features you developed or optimised, and be ready to explain the challenges you faced and how you overcame them.
āØDemonstrate C++ Proficiency
Expect technical questions that assess your understanding of C++. Brush up on key concepts, especially those related to shader programming, as this is crucial for the role. Consider preparing a small code sample to discuss during the interview.
āØFamiliarise Yourself with APIs
Since experience with APIs like Vulkan and DirectX is essential, make sure you can articulate how you've used these in past projects. Be ready to discuss the differences between them and when to use each one.
āØPrepare for Console Development Questions
As console game development is a focus, review your past experiences in this area. Be ready to talk about the unique challenges of developing for consoles compared to PC, and any specific games or projects you've shipped.