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We are a London-based, multi-national team dedicated to crafting high-quality, anime-inspired mobile games with originality, creativity, and depth at their core. Our projects explore a wide range of themes and storytelling styles, including mature and adult-oriented content, all approached with professionalism and a strong ethical framework.
We’re currently seeking skilled 2D animators who can breathe life into expressive anime-style characters and are excited to help shape the visual identity of our next hit mobile title. You’ll collaborate closely with a passionate team of artists, designers, and developers in a fast-paced, multicultural environment.
In return, we offer competitive benefits, including a daily in-office allowance, generous annual leave, and the opportunity to grow your career as part of a forward-thinking team pushing the boundaries of animated storytelling.
Job Description
We are looking for an experiencedSpine Animator to create high-quality 2D skeletal animations for game characters, promotional videos, and more. This role requires proficiency with Spine software and strong skills in character breakdowns, inbetweening, and animation creation. The ideal candidate should ensure smooth character movements and expressive facial animations that adhere to realistic physics principles. Experience in the animation or gaming industry is essential, along with familiarity with Spine’s rigging and animation workflows. A passion for anime and otaku culture, plus strong teamwork and communication skills, are highly valued.
Key Responsibilities
- Break down character artwork in Spine as needed, with some capability for illustration and inbetweening.
- Use Spine to create 2D skeletal animations, including idle and complex movement animations based on layered artwork (e.g., character illustrations or cards). Produce in-game animation effects, promotional animations, and character animations. Animations should follow realistic motion physics and show expressive facial movements.
- Create and optimize Spine animations based on requirements.
- Rig skeletons and keyframe animations using Spine.
- Create facial expressions and character movements for mesh-based characters, including implementing physical effects like accessory movement and hair dynamics.
Requirements
- Experience working in animation or gaming companies, with proficiency in Spine and digital painting software.
- Familiarity with complex Spine workflows including asset preparation, rigging, animation, and export processes.
- Strong understanding of motion physics and high creative capability.
- Ability to clean up character art, create skeletal rigs, and make structural adjustments.
- Illustration skills and strong grasp of animation principles and dynamic movement.
- Passion for anime and anime-style mobile games, with experience playing mainstream titles.
- Strong sense of responsibility and excellent teamwork and communication skills.
Salary & Benefits
- Daily Allowance : ÂŁ15/day (for in-office workdays)
- Annual Leave : 23 days + UK statutory Bank Holidays
Seniority level
-
Seniority level
Mid-Senior level
Employment type
-
Employment type
Full-time
Job function
-
Job function
Design, Art/Creative, and Information Technology
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Industries
Information Services
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Trinity London Concierge Limited Recruiting Team