Technical Designer - Monsters
Technical Designer - Monsters

Technical Designer - Monsters

London Full-Time 36000 - 60000 Β£ / year (est.) No home office possible
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At a Glance

  • Tasks: Join us to design and implement exciting enemy characters for a thrilling AAA FPS game.
  • Company: Climax Studios has nearly 30 years of experience creating award-winning digital experiences.
  • Benefits: Enjoy social events, private medical insurance, and a vibrant city-centre location with great perks.
  • Why this job: Be part of a creative team that values innovation and pushes boundaries in game design.
  • Qualifications: Experience with Unreal Engine 5 and a shipped console title in Technical or AI Design is essential.
  • Other info: This is a permanent, full-time role based in London, UK.

The predicted salary is between 36000 - 60000 Β£ per year.

Climax Studios was established nearly 30 years ago, with an extensive history in developing digital experiences across all formats, and multiple awards won along the way. You take your creativity seriously, and games should be what fire you up and inspire passion. At Climax, we embrace those who see things differently and aren’t afraid to try new things and push out of their comfort zones. You will be based in our new, state-of-the-art space located in the heart of London EC1. We are hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS.

You will be responsible for implementing, tuning, and systematizing enemy archetypes using Unreal Engine 5. This role requires close collaboration with design, animation, and code teams to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

Minimum Requirements
  • Shipped at least one console title in a Technical Design, AI Design, or related role.
  • Strong proficiency in Unreal Engine 5 Blueprint scripting.
  • Experience building Behaviour Trees, Blackboards, and AI state management logic.
  • Understanding of FPS combat pacing, enemy threat readability, and encounter balance.
  • Familiarity with animation integration: montages, sync markers, notifies, and state machines.
  • Passion for creating enemies that evolve player challenge and enrich combat.
Responsibilities
  • Own the technical implementation of enemy behaviors from prototype to production.
  • Build and maintain modular systems using Behaviour Trees, Blackboards, and Blueprint logic.
  • Synchronize attack timing, hit reactions, and executions with animation teams.
  • Maintain clear documentation and asset structures for all enemy systems.
Benefits & Perks
  • Regular social events, including project wrap parties, team events, Christmas, summer parties, and charity fundraisers.
  • Pension, private medical insurance, dental, life insurance, income protection, eye-care vouchers, and more.
  • Ongoing training, career progression, and a friendly, relaxed working environment.
  • Great city-center location with access to bars, restaurants, and coffee shops.
  • Perks include fresh fruit and snacks, in-house clubs, and social activities like board games, sports, and D&D nights.
Additional Information
  • Role: Game Development - Design
  • Location: London, UK
  • Employment: Permanent, Full-Time

Technical Designer - Monsters employer: Climax Studios

At Climax Studios, we pride ourselves on fostering a creative and inclusive work environment where innovation thrives. Located in the vibrant heart of London EC1, our state-of-the-art facilities provide the perfect backdrop for collaboration and growth. With a strong emphasis on employee well-being, we offer a range of benefits including private medical insurance, ongoing training, and regular social events that enhance team spirit and camaraderie.
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Contact Detail:

Climax Studios Recruiting Team

StudySmarter Expert Advice 🀫

We think this is how you could land Technical Designer - Monsters

✨Tip Number 1

Familiarise yourself with the latest features of Unreal Engine 5, especially Blueprint scripting. Being able to demonstrate your proficiency in these areas during discussions can set you apart from other candidates.

✨Tip Number 2

Showcase your understanding of AI design by preparing examples of Behaviour Trees and Blackboards you've implemented in past projects. This will help illustrate your hands-on experience and problem-solving skills.

✨Tip Number 3

Engage with the gaming community, particularly forums or groups focused on FPS design. Networking with industry professionals can provide insights and potentially lead to referrals for the Technical Designer role.

✨Tip Number 4

Prepare to discuss your passion for game design and how you approach creating engaging enemy behaviours. Your enthusiasm and creativity can make a lasting impression during interviews.

We think you need these skills to ace Technical Designer - Monsters

Proficiency in Unreal Engine 5 Blueprint scripting
Experience with Behaviour Trees and Blackboards
AI state management logic
Understanding of FPS combat pacing
Enemy threat readability
Encounter balance
Familiarity with animation integration
Ability to synchronise attack timing with animation teams
Documentation skills for asset structures
Collaboration with design, animation, and code teams
Passion for game design and enemy creation
Problem-solving skills
Attention to detail
Creativity and innovation in game development

Some tips for your application 🫑

Tailor Your CV: Make sure your CV highlights relevant experience in Technical Design, particularly with Unreal Engine 5. Include specific projects where you've implemented enemy behaviours or worked on AI design to showcase your skills.

Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for game development and your understanding of FPS mechanics. Mention your experience with Behaviour Trees and AI state management, and how you can contribute to Climax Studios' vision.

Showcase Your Portfolio: If you have a portfolio, include examples of your work related to enemy design and AI implementation. Highlight any shipped titles and describe your role in those projects to demonstrate your capabilities.

Follow Up: After submitting your application, consider sending a polite follow-up email to express your continued interest in the position. This shows enthusiasm and keeps you on their radar.

How to prepare for a job interview at Climax Studios

✨Showcase Your Passion for Game Design

Make sure to express your enthusiasm for game design and how it drives your creativity. Share specific examples of games that inspire you and discuss how they influence your approach to designing enemies.

✨Demonstrate Technical Proficiency

Be prepared to discuss your experience with Unreal Engine 5, particularly Blueprint scripting. Bring examples of past projects where you've implemented Behaviour Trees and AI state management, as this will show your hands-on expertise.

✨Collaborate and Communicate

Highlight your ability to work closely with design, animation, and coding teams. Discuss any previous experiences where collaboration led to successful outcomes, especially in creating engaging enemy behaviours.

✨Prepare for Technical Questions

Anticipate questions related to FPS combat pacing and enemy threat readability. Brush up on these concepts and be ready to explain how you would approach balancing encounters and integrating animations effectively.

Technical Designer - Monsters
Climax Studios
C
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