At a Glance
- Tasks: Design and evolve AAA locomotion and camera systems for a narrative-driven game.
- Company: Join Sony Interactive Entertainment, a global leader in gaming and entertainment.
- Benefits: Enjoy hybrid working, private medical insurance, dental scheme, and 25 days holiday.
- Why this job: Be part of an innovative team creating immersive gaming experiences with a focus on storytelling.
- Qualifications: Experience in 3Cs design, Unreal Engine 5, and a strong portfolio showcasing your work.
- Other info: Open to remote work; embrace diversity and inclusion in a creative environment.
The predicted salary is between 43200 - 72000 £ per year.
Join to apply for the Principal 3C's Designer - Remote/Hybrid role at Sony Interactive Entertainment. PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognised as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
Role Overview: We are looking for a Principal Designer and 3Cs specialist to join our Firesprite team to work on creating and evolving a AAA locomotion and camera system for a story-driven 'Narrative Adventure' with genre-defining goals. This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies. Our ideal candidate is a 3Cs Designer with a track record of crafting and delivering high-quality character locomotion with a leaning towards cinematic staging and the ability to craft a smooth player experience that links with our narrative and cinematic intent. Working closely with the Lead Designers, Game Director and other team members to evolve and develop the current 3Cs solution into something truly evolutionary. As a Principal, you will be the key knowledge repository for this area and will be expected to represent the 3Cs systems across all gameplay, cinematic and narrative aspects of the title, both in free and scripted locomotion. We would consider hybrid and remote working.
What you’ll be doing:
- Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
- Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
- Establish and maintain a set of locomotion principles and standards across the game.
- Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
- Plan and prioritise tasks to ensure they are completed on time and to desired quality.
- Collaborating with departments to resolve any technical challenges and push project quality.
- Evangelise locomotion and player control to be a positive multiplier to our cinematic game.
What we’re looking for:
- An experienced Principal 3Cs Specialist.
- A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
- An excellent working knowledge of Unreal engine 5.
- Proven understanding of motion matching systems and principles.
- Excellent understanding and knowledge of player and gameplay cameras.
- A deep understanding of how to effectively move between gameplay, cinematics and interactions.
- An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
- Excellent communication, organisational and interpersonal skills.
Desirable skills:
- Experience driving a feature team.
- Experience with camera systems and cinematic to gameplay transitioning.
Benefits:
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- Access to cycle garage and showers
Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Contact Detail:
Sony Interactive Entertainment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Principal 3C\'s Designer - Remote/Hybrid
✨Tip Number 1
Familiarise yourself with the latest advancements in Unreal Engine 5, as this is a key requirement for the role. Consider creating a small project or demo that showcases your skills in locomotion and camera systems using this engine.
✨Tip Number 2
Build a portfolio that not only highlights your previous work but also includes specific examples of 3Cs implementations in third-person titles. Make sure to emphasise the smoothness of motion and how it enhances player immersion.
✨Tip Number 3
Network with professionals in the gaming industry, especially those who have experience with AAA projects. Engaging in discussions about locomotion and cinematic transitions can provide valuable insights and potentially lead to referrals.
✨Tip Number 4
Prepare to discuss your problem-solving approach during interviews. Be ready to share specific examples of how you've collaborated with teams to overcome technical challenges in past projects, particularly in relation to cinematics and gameplay.
We think you need these skills to ace Principal 3C\'s Designer - Remote/Hybrid
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights relevant experience in 3Cs design, particularly in AAA games. Showcase specific projects where you've crafted character locomotion and cinematic experiences.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for storytelling and player immersion. Mention your familiarity with Unreal Engine 5 and how your skills align with the role's requirements.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your work on 3Cs implementations. Highlight examples that showcase smooth motion and immersive gameplay, as these are key aspects of the role.
Highlight Collaboration Skills: In your application, emphasise your ability to collaborate with cross-functional teams. Provide examples of how you've worked with designers and technical teams to solve challenges in previous projects.
How to prepare for a job interview at Sony Interactive Entertainment
✨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your best work in 3Cs implementations. Focus on examples that demonstrate smoothness of motion and immersive experiences, as this role heavily relies on these aspects.
✨Understand the Company Culture
Familiarise yourself with Sony Interactive Entertainment's values and their commitment to diversity and inclusion. Be prepared to discuss how you can contribute to creating an inclusive environment within the team.
✨Prepare for Technical Questions
Expect questions about Unreal Engine 5 and motion matching systems. Brush up on your technical knowledge and be ready to explain how you've applied these tools in past projects, especially in relation to gameplay and cinematic transitions.
✨Demonstrate Collaboration Skills
As a Principal Designer, you'll need to work closely with various departments. Be ready to share examples of how you've successfully collaborated with others in previous roles, particularly in problem-solving scenarios related to cinematics and gameplay.