At a Glance
- Tasks: Lead the Graphics team and develop new rendering features for an exciting boxing game.
- Company: Join Steel City Interactive, a passionate team creating the first major boxing video game in over a decade.
- Benefits: Enjoy flexible working hours, 23 days annual leave, private healthcare, and a dog-friendly office.
- Why this job: Be part of a diverse team, shaping AAA gaming with innovative graphics and a collaborative culture.
- Qualifications: Proven experience in graphics programming, C++, HLSL, and Unreal Engine 4 or 5 required.
- Other info: Hybrid or remote work options may be available for outstanding candidates.
The predicted salary is between 48000 - 84000 £ per year.
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
We’re looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you’ll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.
Responsibilities
- Lead and mentor the Graphics team, fostering a collaborative and inclusive environment.
- Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.
- Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.
- Lead the establishment of pragmatic performance budgets in collaboration with other teams.
- Profiling and optimising existing code and systems.
- Review and approve technical documentation and architectural decisions.
- Ensure high-quality code through best practices and automated testing.
- Identify risks and proactively implement mitigation strategies.
- Champion continuous improvement and innovation in Graphics development.
- Contribute to the studio’s technical direction and culture of excellence.
Knowledge, Skills & Experience
- Proven Experience in graphics programming.
- Deep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.
- Experience with Unreal Engine 4 or 5 Rendering pipeline.
- An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.
- Proven experience with Debugging and data and performance optimisation.
- Strong understanding of 3D maths and data structures.
- Solid understanding of software architecture and engineering best practices.
- Excellent communication and documentation skills.
- Self-driven with a proactive mindset and attention to detail.
- A genuine passion for games and game development.
- Prior experience in line management or leading engineering teams.
Benefits
- Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service.
- Christmas shut down.
- Holiday exchange programme.
- Flexible working hours.
- Support for family life: Enhanced Maternity and Paternity pay.
- Private Healthcare which includes Optical & Dental.
- Great office environment: A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!
- Free parking.
- Health & wellbeing support: Company sick pay, 2 days paid Mental Health leave per year, Access to 24/7 doctors, Employee Assistance Programme, £300 wellbeing stipend every January.
- Learning support: Learning days, Unlimited access to Udemy courses.
- Additional financial support: Technology scheme (up to £750), Discount Club at over 350 high street stores, Discretionary Cost of Living Payments, Relocation benefits, Electric Car Vehicle Scheme, Bonus.
- Connection and perks: Wrap parties & company paid outings, Individual entertainment budget to cover team events.
To apply please send your CV to simon.pittam@amiqus.com - Exclusive SCI Recruiter
Lead Graphics Engineer employer: Steel City Interactive
Contact Detail:
Steel City Interactive Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lead Graphics Engineer
✨Tip Number 1
Familiarise yourself with Unreal Engine 5, as this is a key focus for the role. Consider creating a small project or demo that showcases your skills in rendering features and shaders to demonstrate your understanding of the engine.
✨Tip Number 2
Network with current employees or industry professionals who have experience in graphics programming. Engaging in conversations about their work can provide insights into the company culture and expectations, which can be beneficial during interviews.
✨Tip Number 3
Prepare to discuss your previous experiences in leading teams and mentoring others. Highlight specific examples where you fostered collaboration and innovation, as these qualities are essential for the Lead Graphics Engineer position.
✨Tip Number 4
Showcase your passion for gaming and game development during your interactions with the team. Being able to articulate why you love games and how that drives your work can set you apart from other candidates.
We think you need these skills to ace Lead Graphics Engineer
Some tips for your application 🫡
Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of the Lead Graphics Engineer position. Familiarise yourself with the technologies mentioned, such as C++, HLSL, and Unreal Engine 4 or 5.
Tailor Your CV: Customise your CV to highlight relevant experience in graphics programming and any leadership roles you've held. Emphasise your knowledge of AAA game development and your ability to work collaboratively within a team.
Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for gaming and game development. Discuss how your skills align with the company's goals and mention any specific projects that demonstrate your expertise in graphics programming.
Showcase Your Work: If possible, include a portfolio or links to previous projects that illustrate your graphics programming skills. Highlight any rendering features or optimisations you've implemented in past games to demonstrate your capabilities.
How to prepare for a job interview at Steel City Interactive
✨Showcase Your Technical Skills
As a Lead Graphics Engineer, you'll need to demonstrate your deep knowledge of graphics programming. Be prepared to discuss your experience with C++, HLSL, and the Unreal Engine rendering pipeline. Bring examples of past projects where you've optimised performance or developed new rendering features.
✨Emphasise Team Collaboration
SCI values a collaborative environment, so highlight your experience in leading and mentoring teams. Share specific examples of how you've fostered inclusivity and worked closely with artists and designers to achieve AAA fidelity in your projects.
✨Prepare for Problem-Solving Questions
Expect questions that assess your ability to identify risks and implement mitigation strategies. Think of scenarios where you've had to debug complex issues or optimise existing code, and be ready to explain your thought process and solutions.
✨Express Your Passion for Gaming
SCI is looking for candidates who are genuinely passionate about games and game development. Be sure to convey your enthusiasm for the industry and discuss any personal projects or experiences that showcase your love for gaming.