At a Glance
- Tasks: Join a dynamic team to create stunning animations for exciting game projects.
- Company: Work with a respected Midlands studio known for its innovative games and passionate community.
- Benefits: Enjoy remote work flexibility and the chance to contribute to high-profile titles.
- Why this job: Be part of a creative environment that values problem-solving and cutting-edge technology.
- Qualifications: Proficiency in Unreal, animation blueprints, and a background in technical animation is essential.
- Other info: This is a full-time, 18-month contract position based in the UK.
The predicted salary is between 36000 - 60000 £ per year.
We're looking for an experienced Technical Animator - Mid or Senior Level - to join a well-known, Midlands based, UK studio who are highly respected throughout the games industry.
As a Technical Animator you’ll be working on the studio’s upcoming action-adventure project and also on their highly successful, flagship title which has enjoyed sustained success with a growing player base and legions of adoring fans around the world. This role is ideal for a problem solver with a creative technical mindset, you will join the studio’s Technical Animation team, and work directly with the Engineering team and support the Art, AI and Game teams to build animation systems for runtime. You will be using Unreal to create higher standards of animation across a wide variety of unique and stylised characters and be involved in R&D into new and emerging animation technology.
Please note, this is a fulltime, 18 month, contract position.
Your responsibilities:
- Work with Designers and Engineers to understand and implement gameplay animation features.
- Support Engineers and game dev teams to fix game issues, troubleshooting animation graphs and artwork.
- Be mindful of any performance issues and be responsible for making performance improvements.
- Advise on and create tools to improve workflows and asset quality.
The skills and experience you'll bring to the role:
- Proficient in creating Animation Blueprints inside Unreal using Blendspaces, State Machines and Control Rig is essential.
- A background in Technical Animation for games.
- Experience in runtime animation in-engine, setting up locomotion or actions for characters and creatures.
- Expertise in Unreal 5 and animation skills.
- Experience in the development of location and character control systems.
- Completed a full game development cycle.
For this 18 month contract role you should be:
- Based in the UK and hold the right to work in the UK.
- Able to complete the full 18 month PAYE contract.
Mid/Senior Technical Animator (UK Remote) employer: Aardvark Swift Recruitment
Contact Detail:
Aardvark Swift Recruitment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Mid/Senior Technical Animator (UK Remote)
✨Tip Number 1
Network with professionals in the gaming industry, especially those who work with Unreal Engine. Attend online meetups or forums where you can connect with Technical Animators and learn about their experiences.
✨Tip Number 2
Showcase your skills by creating a portfolio that highlights your work with Animation Blueprints, Blendspaces, and Control Rig in Unreal. Make sure to include examples of your problem-solving abilities in animation systems.
✨Tip Number 3
Stay updated on the latest trends and technologies in animation and game development. Follow industry news, join relevant groups on social media, and participate in discussions to demonstrate your passion and knowledge.
✨Tip Number 4
Prepare for potential interviews by practising common technical questions related to animation systems and Unreal Engine. Be ready to discuss specific challenges you've faced and how you overcame them in previous projects.
We think you need these skills to ace Mid/Senior Technical Animator (UK Remote)
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience in Technical Animation, especially with Unreal Engine. Include specific projects where you've created Animation Blueprints, and mention any relevant tools or techniques you've used.
Craft a Compelling Cover Letter: In your cover letter, express your passion for animation and the gaming industry. Mention why you are excited about this particular studio and how your skills align with their upcoming projects. Be sure to showcase your problem-solving abilities and creative technical mindset.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your work in Technical Animation. Highlight projects that involved gameplay animation features, performance improvements, and any innovative tools you’ve created. Visual examples of your work can make a strong impression.
Proofread Your Application: Before submitting, carefully proofread your CV and cover letter for any spelling or grammatical errors. A polished application reflects your attention to detail, which is crucial in the gaming industry.
How to prepare for a job interview at Aardvark Swift Recruitment
✨Showcase Your Technical Skills
Make sure to highlight your proficiency in creating Animation Blueprints within Unreal. Be prepared to discuss specific projects where you've used Blendspaces, State Machines, and Control Rig, as this is essential for the role.
✨Demonstrate Problem-Solving Abilities
Since the role requires a problem solver with a creative technical mindset, come ready with examples of how you've tackled challenges in previous projects, particularly in troubleshooting animation graphs and improving performance.
✨Familiarise Yourself with the Studio's Projects
Research the studio's flagship title and their upcoming action-adventure project. Understanding their style and player base will help you tailor your responses and show genuine interest in their work.
✨Prepare Questions About Workflow Improvements
Think about tools or processes you've implemented in past roles that improved workflows or asset quality. Asking insightful questions about their current systems can demonstrate your proactive approach and willingness to contribute.