Principal Graphics Software Architect
Principal Graphics Software Architect

Principal Graphics Software Architect

Full-Time 130000 - 180000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead the design of next-gen GPUs and collaborate with teams to innovate graphics technology.
  • Company: Join a pioneering semiconductor company shaping the future of graphics technology.
  • Benefits: Enjoy hybrid working, bonuses, private healthcare, and a supportive work environment.
  • Why this job: Make a significant impact in a cutting-edge tech company while collaborating with industry leaders.
  • Qualifications: 5+ years in graphics software development; expertise in modern 3D graphics APIs required.
  • Other info: Quick 2-week hiring process; opportunity to patent your inventions.

The predicted salary is between 130000 - 180000 £ per year.

My Client, a pioneering force in the semiconductor industry, is seeking a Senior Principal Graphics Architect. We are looking for passionate Graphics architects who are committed to efficiency and innovation. You will work with a dedicated team to understand industry trends, communicate with stakeholders, and develop detailed architectural feature specifications. Your role will involve deep analysis to meet power, performance, area, and bandwidth requirements, as well as collaboration with our research, modeling, and product teams to advance our technology roadmap.

Key Responsibilities:

  • Architecture Development: Define and deliver detailed architectural feature specifications for next-gen GPUs.
  • Industry Insight: Stay abreast of industry trends and their impact on GPU design.
  • Collaboration: Work with stakeholders to gather new ideas and requirements.
  • Technical Analysis: Perform in-depth analysis to meet PPA and bandwidth targets.
  • Innovation: Collaborate with the research group to map novel algorithms to efficient implementations.
  • Roadmap Development: Contribute to defining a forward-looking technology roadmap with the product team.
  • Implementation Support: Assist the implementation team through design and verification phases.
  • Performance Validation: Work with the performance team to review data and validate completed implementations.
  • Engineering Reviews: Participate in reviews and recommend improvements.
  • Influence and Innovation: Influence our long-term technology roadmap and advance our innovations.
  • External Collaboration: Liaise with key customers and industry standards bodies as needed.
  • Intellectual Property: Patent your inventions.

Technical Skills:

  • A background of 5+ years in commercial software development in a graphics-related field.
  • In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal).
  • Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks).
  • Experience with GPU profiling or API tracing tools.
  • Knowledge of how to write and optimize graphics shaders or compute kernels.
  • Understanding of both the fixed-function and programmable aspects of GPU architecture.
  • Experience of working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items.
  • Excellent problem-solving abilities along with the ability to break down and solve problems and complex situations which lack existing solutions.
  • Experience of architecting software products spanning multiple development teams and enabling iterative development.

Highly Desirable Skills:

  • A solid understanding of computer architecture at both instruction level and system level, e.g. understanding memory and communication interfaces and how they impact software.
  • Experience of working closely with silicon architects and design engineers to improve platforms for software applications.
  • Exposure to graphics/display drivers for Android/Linux/Windows operating systems.
  • Experience interacting with open-source communities and external ecosystems.
  • Understanding of debug or performance analysis hardware in support of application development.
  • Experience with presenting at a technical conference or supporting external events and shows.
  • Occasional willingness to travel, working onsite to support or train our customers around the world.
  • A breadth of software programming experience that spans multiple languages and development platforms.

Salary and Benefits:

  • Salary £130,000 – £180,000 per annum (Salary depends on experience and skillset brought to the role)
  • Hybrid Working - 2 days on Site per Week
  • Bonuses
  • Private Health care
  • Pension scheme
  • Life insurance
  • Attractive location
  • Ample free car parking
  • Opportunity to work at a cutting-edge technology company
  • Chance to make a significant impact on the future of wireless technology
  • Collaborative and supportive work environment

My client offers a 3-stage process that can be completed within 2 weeks subject to your availability.

Principal Graphics Software Architect employer: Elite People Partners Ltd

Join a pioneering force in the semiconductor industry as a Senior Principal Graphics Architect, where innovation and efficiency are at the heart of our mission. With a competitive salary range of £130,000 to £180,000, hybrid working options, and a collaborative work culture, we provide ample opportunities for professional growth and the chance to make a significant impact on the future of wireless technology. Our attractive location offers excellent amenities, including private healthcare, a pension scheme, and life insurance, ensuring that you thrive both personally and professionally.
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Contact Detail:

Elite People Partners Ltd Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal Graphics Software Architect

✨Tip Number 1

Network with professionals in the semiconductor and graphics software industries. Attend relevant conferences or meetups to connect with potential colleagues and industry leaders who can provide insights and possibly refer you to opportunities.

✨Tip Number 2

Stay updated on the latest trends in GPU architecture and graphics APIs. Follow industry publications, blogs, and forums to gather knowledge that can help you during interviews and discussions with stakeholders.

✨Tip Number 3

Prepare to discuss your previous projects in detail, especially those involving collaboration with cross-functional teams. Highlight your problem-solving skills and how you've successfully mapped stakeholder requirements into actionable plans.

✨Tip Number 4

Familiarise yourself with the company's technology roadmap and recent innovations. This will allow you to tailor your conversations and demonstrate your genuine interest in contributing to their future developments.

We think you need these skills to ace Principal Graphics Software Architect

Commercial Software Development in Graphics
3D Graphics API Knowledge (Vulkan, DirectX, OpenGL ES, Metal)
Software Optimisation for Graphics Ecosystems
GPU Profiling and API Tracing Tools
Graphics Shaders and Compute Kernels Development
Understanding of GPU Architecture (Fixed-function and Programmable)
Stakeholder Engagement and Requirement Mapping
Problem-Solving Skills
Software Product Architecture
Computer Architecture Understanding (Instruction and System Level)
Collaboration with Silicon Architects and Design Engineers
Graphics/Display Driver Exposure (Android/Linux/Windows)
Open-Source Community Interaction
Debug and Performance Analysis Hardware Knowledge
Technical Presentation Skills
Multi-language Software Programming Experience

Some tips for your application 🫡

Tailor Your CV: Make sure your CV highlights your experience in graphics software development, particularly focusing on your knowledge of 3D graphics APIs and any relevant projects you've worked on. Use specific examples to demonstrate your technical expertise.

Craft a Compelling Cover Letter: Write a cover letter that showcases your passion for graphics architecture and innovation. Mention how your background aligns with the responsibilities outlined in the job description, and express your enthusiasm for contributing to the company's technology roadmap.

Highlight Relevant Skills: In your application, emphasise your problem-solving abilities and experience working with senior technical stakeholders. Be sure to mention any experience you have with GPU profiling, shader optimisation, and collaboration with research teams.

Showcase Industry Knowledge: Demonstrate your understanding of current industry trends and how they impact GPU design. This could be through mentioning recent developments in graphics technology or discussing how you’ve applied this knowledge in previous roles.

How to prepare for a job interview at Elite People Partners Ltd

✨Showcase Your Technical Expertise

Be prepared to discuss your in-depth knowledge of 3D graphics APIs and software ecosystems. Highlight specific projects where you've optimised software for these environments, as this will demonstrate your hands-on experience and technical prowess.

✨Stay Updated on Industry Trends

Research the latest trends in GPU design and technology before your interview. Being able to discuss how these trends impact architectural decisions will show your passion for the field and your commitment to innovation.

✨Prepare for Collaborative Scenarios

Expect questions about your experience working with stakeholders and cross-functional teams. Prepare examples that illustrate your ability to gather requirements and translate them into actionable architectural specifications.

✨Demonstrate Problem-Solving Skills

Be ready to tackle hypothetical scenarios or case studies during the interview. Show how you approach complex problems, break them down, and develop innovative solutions, as this is crucial for the role.

Principal Graphics Software Architect
Elite People Partners Ltd
E
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