At a Glance
- Tasks: Join our art team as a Technical Artist, optimising workflows and developing tools.
- Company: Radical Forge is a creative game developer based in Middlesbrough, known for innovative titles like 'Bright Paw'.
- Benefits: Enjoy remote work flexibility, a collaborative culture, and opportunities for skill development.
- Why this job: Be part of a passionate team creating games you can be proud of while growing your technical skills.
- Qualifications: 3-5 years as a Tech Artist with experience in Unity and Unreal Engine; strong 3D software skills required.
- Other info: This is a 12-month fixed-term contract with potential for extension; we welcome diverse applicants!
The predicted salary is between 30000 - 42000 Β£ per year.
Radical Forge is a Middlesbrough, UK-based developer that has provided co-development services on a range of AAA and indie titles. In 2021 the company created their first original IP, 'Bright Paw', which was published on PC, Nintendo Switch, Xbox One/Series S/X, Google and iOS by Rogue Games. We are currently working on our newest IP, Southfield.
Since its beginnings in 2017, the company has grown to over 60 incredibly talented, collaborative, and creative individuals. We firmly believe that treating individuals with genuine respect, understanding, and kindness creates a welcoming culture that allows creativity to thrive.
Your Mission
Radical Forge is hiring a Technical Artist to support the art team on several exciting internal and co-development projects. You will report to the Lead Artist as well as to production, but you will also have day to day interaction with engineering and design. The role will allow growth and skill development across many areas of interactive development and project/art styles in Unity, Unreal Engine and potentially custom game engines.
Responsibilities
- Pipeline development and art optimization
- Tool and script development to support the art team and streamline workflows
- Shader development
- Communicate technical requirements to the art team and mentor artists where appropriate
- Troubleshoot and resolve art related issues
- Document pipelines, procedures and processes
Skills Summary
- The candidate is able to work remotely within the UK, and can evidence pre-existing right to work within the UK.
- Experienced in development in Unity (primary) and Unreal Engine (secondary)
- 3-5 years experience as a Tech Artist in a games studio with focus on shader and tool development
- Portfolio demonstrating relevant experience in some of the above areas
- Strong understanding of 3D pipelines and 3D software (eg Maya, Max, Blender, Substance suite)
- Experience with lighting and post processing
- VFX / particle creation
- Shader development experience (Unity Shadergraph / Amplify and UE Material Editor)
- Solid understanding of runtime performance costs and asset optimisation techniques
- Able to follow art direction and debug / troubleshoot issues related to game assets, effects etc
- Understanding of managing assets in a versioning system (ideally Perforce)
- Collaborate with engineering and design teams to implement gameplay specific art assets
- Excellent communication, problem-solving and troubleshooting skills
- Ability to work independently and as part of a team.
This role can be fully remote within the UK. We will require all applicants to have a pre-existing right to work in the UK. The role will initially be a 12 month Fixed Term contract with the potential to extend after this.
If you feel passionate about this role or joining the Radical Forge team we would still like to hear from you! We value our company culture, and weβre always looking for creative individuals from a variety of backgrounds to join our team!
Technical Artist employer: Radical Forge
Contact Detail:
Radical Forge Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Technical Artist
β¨Tip Number 1
Familiarise yourself with Radical Forge's previous projects, especially 'Bright Paw' and the upcoming 'Southfield'. Understanding their style and approach will help you tailor your discussions during interviews and show your genuine interest in their work.
β¨Tip Number 2
Brush up on your skills in Unity and Unreal Engine, as these are crucial for the role. Consider creating a small project or demo that showcases your shader and tool development abilities to demonstrate your hands-on experience.
β¨Tip Number 3
Network with current or former employees of Radical Forge through platforms like LinkedIn. Engaging with them can provide insights into the company culture and expectations, which can be invaluable during your application process.
β¨Tip Number 4
Prepare to discuss your problem-solving and troubleshooting experiences in detail. Since the role involves mentoring artists and resolving art-related issues, having specific examples ready will highlight your expertise and collaborative spirit.
We think you need these skills to ace Technical Artist
Some tips for your application π«‘
Understand the Role: Read the job description thoroughly to grasp the responsibilities and skills required for the Technical Artist position. Make sure you understand the tools and technologies mentioned, such as Unity, Unreal Engine, and shader development.
Tailor Your Portfolio: Create or update your portfolio to showcase relevant projects that highlight your experience in 3D pipelines, shader development, and tool creation. Include examples that demonstrate your problem-solving skills and ability to work with various art styles.
Craft a Compelling Cover Letter: Write a cover letter that reflects your passion for the role and the company. Mention specific projects or experiences that align with Radical Forge's mission and values, and express your enthusiasm for contributing to their upcoming IP, Southfield.
Proofread and Edit: Before submitting your application, carefully proofread all documents for spelling and grammatical errors. Ensure that your CV and cover letter are clear, concise, and free of jargon, making it easy for the hiring team to see your qualifications.
How to prepare for a job interview at Radical Forge
β¨Showcase Your Portfolio
Make sure to bring a well-organised portfolio that highlights your relevant experience in shader and tool development. Include examples of your work in Unity and Unreal Engine, as well as any 3D software you've used like Maya or Blender.
β¨Understand the Company Culture
Familiarise yourself with Radical Forge's mission and values. They emphasise respect, understanding, and kindness, so be prepared to discuss how you align with these principles and how you can contribute to their collaborative environment.
β¨Prepare for Technical Questions
Expect questions related to 3D pipelines, asset optimisation, and troubleshooting art-related issues. Brush up on your knowledge of runtime performance costs and be ready to discuss specific challenges you've faced in previous projects.
β¨Demonstrate Communication Skills
Since the role involves collaborating with engineering and design teams, be prepared to showcase your communication skills. Share examples of how you've effectively communicated technical requirements or mentored other artists in past roles.