At a Glance
- Tasks: Join workshops to learn game design and storytelling, culminating in a showcase at Somerset House.
- Company: Somerset House is a vibrant cultural hub in London, celebrating creativity and innovation.
- Benefits: This programme is free, covers travel expenses, and includes refreshments during sessions.
- Why this job: Gain hands-on experience, collaborate with peers, and boost your creative confidence in a fun environment.
- Qualifications: Open to ages 16-25; no prior experience needed, just a passion for creativity and games.
- Other info: Participants will showcase their work at a major public event in September 2025.
The programme is divided into two chapters of four workshops (one for ages 16-18 and one for ages 19-25) followed by a 2-day Game Development Weekend where creatives from both chapters will come together to create games that will be shown at Somerset House’s 25th Birthday weekend on Saturday 13 and Sunday 14 September 2025. Led by award-winning producer, game-maker, and artist Nick Murray, along with guest facilitators, Building Worlds for Play is an introduction to the world of innovative game-design, interactive media, and storytelling.
You will learn the basics of digital game-making, tabletop game design, build confidence, develop creative skills and play! Building Worlds for Play is more than just an artist development programme. In addition to developing skills, you can expect to grow in:
- Hands-on game development: Learn the fundamentals of game design, interactive media, and storytelling through practical workshops.
- Collaboration skills: Work alongside other young creatives, honing your teamwork and communication skills in a collaborative environment.
- Creative confidence: Build confidence in your creative ideas and decision-making processes as you explore different artistic practices.
- Multidisciplinary experience: Engage with various creative practices, expanding your artistic abilities beyond traditional boundaries.
- Technical skills: Gain knowledge in innovative game-design tools and interactive media techniques using Construct, Downpour and tabletop/TTRPG mechanics.
- Showcasing your work: A unique opportunity to develop games that will be showcased at Somerset House’s 25th Birthday weekend.
Programme Dates:
- Chapter 1 (Ages 19-25): Wednesday 28 May; 18.30-21.00
- Wednesday 11 June; 18.30-21.00
- Wednesday 25 June; 18.30-21.00
- Wednesday 09 July; 18.30-21.00
- Chapter 2 (Ages 16-18): Wednesday 23 July; 15.00-17.30
- Wednesday 6 August; 15.00-17.30
- Wednesday 20 August; 15.00-17.30
- Wednesday 03 September; 15.00-17.30
- Chapter 3: Game Development Weekend (Ages 16-25): This weekend is only open to participants who have taken part in the 4-session programme. Saturday 06 and Sunday 07 September; 10.00-17.00
- Somerset House Birthday Weekend (Public sharing of work): Saturday 13 and Sunday 14 September; 10.00-17.00
Location: Somerset House, Strand, London
Cost: FREE (travel expenses of up to £10 per day will be covered and refreshments will be provided)
Application Deadline: Tuesday 29 April 2025, 9am
Future Artists Programme: Building Worlds for Play with Nick Murray employer: Creative Lives in Progress
Contact Detail:
Creative Lives in Progress Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Future Artists Programme: Building Worlds for Play with Nick Murray
✨Tip Number 1
Familiarise yourself with the basics of game design and interactive media before applying. This will not only help you understand the programme better but also allow you to engage more meaningfully during the workshops.
✨Tip Number 2
Connect with past participants or current creatives in the field. They can provide insights into what to expect and how to make the most of the programme, which can be a great conversation starter during any interviews or discussions.
✨Tip Number 3
Showcase your passion for storytelling and creativity through personal projects or experiences. Whether it's a game you've designed or a story you've written, having tangible examples can demonstrate your commitment and enthusiasm for the programme.
✨Tip Number 4
Prepare to discuss your collaborative experiences. Since teamwork is a key component of the programme, think about times you've worked with others on creative projects and be ready to share those stories.
We think you need these skills to ace Future Artists Programme: Building Worlds for Play with Nick Murray
Some tips for your application 🫡
Understand the Programme: Familiarise yourself with the Future Artists Programme and its objectives. Highlight your interest in innovative game design, interactive media, and storytelling in your application.
Tailor Your CV: Make sure your CV reflects relevant experiences, skills, and any previous creative projects. Emphasise teamwork, collaboration, and any technical skills related to game design or media.
Craft a Compelling Statement: Write a strong personal statement that showcases your passion for game development and creativity. Discuss what you hope to gain from the programme and how it aligns with your artistic goals.
Proofread and Submit: Before submitting your application, proofread all documents for clarity and correctness. Ensure that you meet the application deadline of Tuesday 29 April 2025, at 9am.
How to prepare for a job interview at Creative Lives in Progress
✨Show Your Passion for Game Design
Make sure to express your enthusiasm for game design and storytelling during the interview. Share any personal projects or experiences that highlight your interest in innovative game-making, as this will resonate well with the programme's focus.
✨Demonstrate Collaboration Skills
Since the programme emphasises teamwork, be prepared to discuss past experiences where you successfully collaborated with others. Highlight how you communicated and contributed to group projects, showcasing your ability to work in a creative environment.
✨Be Ready to Discuss Creative Confidence
The interviewers will likely want to see how you approach creative challenges. Prepare examples of how you've built confidence in your ideas and decision-making processes, especially in artistic contexts. This will show that you're ready to engage fully in the programme.
✨Familiarise Yourself with the Tools
Since the programme involves learning about specific game-design tools like Construct and Downpour, it’s beneficial to have a basic understanding of these platforms. Mention any relevant experience or willingness to learn, as this will demonstrate your commitment to developing technical skills.