At a Glance
- Tasks: Join our Art & Animation team as a Lighting Artist, enhancing game visuals through expert lighting.
- Company: Be part of a dynamic game development studio focused on creating immersive experiences.
- Benefits: Enjoy flexible work arrangements and the chance to collaborate with creative minds.
- Why this job: Shape the game's atmosphere and player experience while working in a collaborative environment.
- Qualifications: 2-3 years of Unity lighting experience; strong portfolio required.
- Other info: Opportunity to refine your skills and contribute to exciting projects.
The predicted salary is between 36000 - 60000 £ per year.
We are looking for a Lighting Artist to join the Art & Animation team as a Contractor. They will play a key role in defining and enhancing the game’s visual atmosphere by implementing and refining lighting across various scenes and environments. The ideal candidate will possess a keen eye for colour, contrast, and visual composition, combined with a strong technical foundation in Unity’s lighting systems. This role will collaborate closely with the environment and all tech teams to ensure that lighting enhances both gameplay and aesthetics, delivering a cohesive visual experience across the project. Key Responsibilities Lighting Setup and Adjustments: Set up and maintain lighting across environments, character scenes, and cutscenes in Unity, ensuring they align with the game’s artistic vision and technical requirements. Make real-time adjustments to lighting setups based on team feedback, optimizing performance while preserving visual fidelity. Atmospheric Lighting and Mood Creation: Work closely with the Head of Art & Animation and Environment Artists to develop atmospheric lighting that enhances the visuals within the game. Use lighting creatively to reinforce gameplay, and player immersion across different game settings. Collaborate with Art and Technical Teams: Partner with environment artists and technical artists to ensure lighting works seamlessly with other visual components, enhancing cohesion and consistency in scenes. Coordinate with technical art to balance visual quality and performance, ensuring lighting is efficient for real-time performance on targeted platforms. Scene Optimisation and Debugging: Identify and resolve technical and performance issues related to lighting, such as real-time shadows, global illumination, and post-processing, using profiling tools and techniques in Unity. Collaborate with engineers to debug any lighting-related issues, ensuring assets meet performance and quality standards across devices. Lighting Tool Usage and Shader Knowledge: Leverage Unity’s lighting tools within URP, such as light probes, reflection probes, and lighting volumes, to achieve realistic lighting effects that align with project goals. Basic shader knowledge, with the ability to adjust or customize shaders in Unity as necessary to enhance visual effects related to lighting is a benefit. Process Adherence and Detail Orientation: Follow established workflows and best practices, avoiding ad-hoc solutions in favour of structured approaches that can be easily maintained and scaled. Ensure all lighting assets and methods adhere to the project’s technical and aesthetic standards, with detailed documentation for future updates. Lighting Polish and Review: Continuously refine lighting elements through feedback cycles, ensuring consistency with the project’s vision and maintaining a high standard of visual quality. Proactively share progress with the art team, being open to feedback and ready to iterate to align with broader art and design goals. Knowledge, Skills, and Experience 2-3 years of experience in lighting for real-time environments, preferably within a game development setting, using Unity. Demonstrated experience in lighting environments for interactive media, with a strong portfolio showcasing work on completed games or similar projects. Proficiency in Unity’s lighting systems, including global illumination, lightmapping, post-processing, and environment lighting techniques. Familiarity with profiling and optimisation techniques, ensuring real-time lighting runs efficiently across various hardware using URP. Knowledge of basic shader adjustment in Unity for visual effects related to lighting. A solid understanding of colour theory, composition, and visual storytelling. Strong sense of mood and atmosphere creation through lighting, able to bring environments to life with attention to detail and thematic consistency. Strong communication skills with the ability to work collaboratively and respond to feedback constructively. Experience with other industry-standard software and tools, such as Photoshop or Substance for texture support related to lighting. Understanding of URP in Unity, with experience in leveraging this for high-quality lighting. Familiarity with procedural lighting tools or dynamic lighting systems.
Lighting Artist employer: DiverseJobsMatter
Contact Detail:
DiverseJobsMatter Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Lighting Artist
✨Tip Number 1
Familiarize yourself with Unity's lighting systems and tools, especially the Universal Render Pipeline (URP). Understanding how to effectively use light probes, reflection probes, and lighting volumes will give you a significant edge in your application.
✨Tip Number 2
Build a strong portfolio that showcases your previous work in lighting for real-time environments. Highlight projects where you've successfully enhanced gameplay and atmosphere through your lighting choices, as this will demonstrate your capability to align with our artistic vision.
✨Tip Number 3
Brush up on your knowledge of color theory and visual storytelling. Being able to create mood and atmosphere through lighting is crucial, so be prepared to discuss how you've applied these concepts in your past projects during the interview.
✨Tip Number 4
Showcase your collaborative skills by preparing examples of how you've worked with other artists and technical teams in the past. We value strong communication and teamwork, so being able to illustrate your experience in these areas will strengthen your application.
We think you need these skills to ace Lighting Artist
Some tips for your application 🫡
Tailor Your Portfolio: Make sure to showcase your best lighting work in your portfolio. Highlight projects that demonstrate your experience with Unity's lighting systems and your ability to create atmospheric environments.
Highlight Relevant Experience: In your CV and cover letter, emphasize your 2-3 years of experience in lighting for real-time environments. Mention specific projects where you successfully implemented lighting techniques that enhanced gameplay and aesthetics.
Showcase Technical Skills: Clearly outline your proficiency in Unity’s lighting systems, including global illumination and lightmapping. If you have experience with shader adjustments, make sure to mention it as well.
Communicate Your Collaboration Skills: Since the role involves working closely with various teams, highlight your strong communication skills and any previous collaborative experiences. Provide examples of how you’ve responded to feedback and iterated on your work.
How to prepare for a job interview at DiverseJobsMatter
✨Showcase Your Portfolio
Make sure to bring a strong portfolio that highlights your previous work in lighting for real-time environments. Focus on projects where you implemented atmospheric lighting and how it enhanced the gameplay experience.
✨Demonstrate Technical Knowledge
Be prepared to discuss your experience with Unity’s lighting systems, including global illumination and lightmapping. Highlight any specific techniques you've used to optimize performance while maintaining visual quality.
✨Collaborative Mindset
Emphasize your ability to work closely with environment artists and technical teams. Share examples of how you’ve successfully collaborated in past projects to create cohesive visual experiences.
✨Discuss Problem-Solving Skills
Prepare to talk about any challenges you've faced related to lighting setup and optimization. Discuss how you identified and resolved these issues, particularly in relation to performance and quality standards.