At a Glance
- Tasks: Join Apple to innovate GPU architectures and develop cutting-edge performance models.
- Company: Apple is a leader in technology, known for its groundbreaking products and services.
- Benefits: Enjoy a dynamic work environment with opportunities for collaboration and innovation.
- Why this job: Be part of a world-class team shaping the future of graphics technology.
- Qualifications: Proficiency in C++ and experience with GPU drivers and graphics APIs required.
- Other info: Apple values diversity and inclusion, ensuring equal opportunity for all applicants.
The predicted salary is between 48000 - 84000 £ per year.
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!
We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad, and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly.
This is an opportunity to join Apple’s world-class GPU team to collaborate, develop, and improve GPU simulators for research, performance analysis, and architectural tuning.
Description
As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design, and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results.
Minimum Qualifications
- Software skills and proficiency developing in C++
- GPU driver implementation related experience
- Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL
Preferred Qualifications
- 10+ years of relevant experience
- Knowledge of drivers and implementation details of graphics and compute APIs
- Familiarity with GPU performance models and ISS simulators
- Experience working with cutting edge graphics applications/games/benchmarks
- Familiarity with compilers, operating systems, and GPU/CPU architecture
- Troubleshooting skills and attention to detail
- Creative problem-solving skills
Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
GPU Performance Modeling Driver Engineer employer: Apple Inc.
Contact Detail:
Apple Inc. Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land GPU Performance Modeling Driver Engineer
✨Tip Number 1
Familiarise yourself with Apple's GPU architecture and the specific technologies they use. Understanding their current products and how your skills can contribute to future developments will give you an edge in discussions during interviews.
✨Tip Number 2
Network with professionals in the GPU and graphics API fields. Attend industry conferences, webinars, or local meetups to connect with people who work at Apple or similar companies. This can lead to valuable insights and potential referrals.
✨Tip Number 3
Showcase your experience with C++ and GPU driver implementation through personal projects or contributions to open-source projects. Having tangible examples of your work can significantly strengthen your candidacy.
✨Tip Number 4
Prepare for technical interviews by brushing up on your knowledge of graphics APIs like Metal, Vulkan, and OpenGL. Be ready to discuss your problem-solving approach and how you've tackled challenges in previous roles.
We think you need these skills to ace GPU Performance Modeling Driver Engineer
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience with C++ and GPU driver implementation. Include specific projects or roles where you worked with graphics APIs like Metal, DirectX, or Vulkan.
Craft a Compelling Cover Letter: In your cover letter, express your passion for GPU architecture and performance modelling. Mention any relevant experience and how it aligns with Apple's innovative culture and the specific role.
Showcase Relevant Projects: If you have worked on projects involving GPU performance models or custom driver stacks, be sure to detail these in your application. Highlight your problem-solving skills and any creative solutions you implemented.
Highlight Collaboration Experience: Since the role involves working closely with various teams, emphasise your experience in collaborative environments. Provide examples of how you successfully worked with architects, engineers, or software teams in past roles.
How to prepare for a job interview at Apple Inc.
✨Showcase Your C++ Expertise
Make sure to highlight your proficiency in C++. Prepare examples of past projects where you implemented GPU drivers or worked with graphics APIs. This will demonstrate your technical skills and experience relevant to the role.
✨Familiarise Yourself with Graphics APIs
Brush up on your knowledge of Metal, DirectX, Vulkan, and OpenGL. Be ready to discuss how you've used these APIs in previous roles and how they relate to GPU performance modeling. This shows your understanding of the tools you'll be working with.
✨Prepare for Technical Questions
Expect in-depth technical questions about GPU architecture and performance modelling. Review concepts related to ray tracing, mesh shading, and other modern workloads. Being well-prepared will help you answer confidently and showcase your expertise.
✨Demonstrate Problem-Solving Skills
Be prepared to discuss specific challenges you've faced in previous projects and how you overcame them. Highlight your creative problem-solving abilities, as this is crucial for a role that involves evaluating new hardware and software features.