Principal UX/UI Designer - 12 month contract
Principal UX/UI Designer - 12 month contract

Principal UX/UI Designer - 12 month contract

Guildford Temporary 48000 - 72000 £ / year (est.) No home office possible
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At a Glance

  • Tasks: Lead UI/UX design for an exciting new game project at Media Molecule.
  • Company: Join a multi-award-winning game developer known for innovative titles like Dreams and LittleBigPlanet.
  • Benefits: Enjoy a collaborative work environment in a newly refurbished studio with creative perks.
  • Why this job: Be part of a passionate team shaping the future of gaming with your design expertise.
  • Qualifications: Significant UI/UX experience in gaming, proficiency in Figma, and strong communication skills required.
  • Other info: Diversity is celebrated here; all backgrounds are encouraged to apply!

The predicted salary is between 48000 - 72000 £ per year.

We are Media Molecule, a multi-award-winning game developer and a proud member of the
PlayStation Studios family. We have a history of creating revolutionary games such as
LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a
fantastic time to join us as we embark on our next adventure, defining and executing the
vision for our next ambitious project and settling into our spectacular, newly refurbished
studio in central Guildford. We are now searching for a talented Principal UI/UX Designer to join us on a 12-month contract.

Reporting into the Associate Design Director, the Principal UI/UX Designer will build
strong, collaborative working relationships with art, design, and engineering to ensure
consistency, authenticity, and brand harmony across all systems and UI/UX.

  1. Partnering with production, you will manage the UI/UX roadmap.
  2. You will coordinate the creation of the user experience across all aspects of the
    game through cross-disciplinary collaboration with design, tech, audio, art and
    accessibility stakeholders.
  3. Analytical UX problem defining, researching & solving.
  4. Designing, prototyping and presenting user flows to both wireframe quality and high
    fidelity.
  5. Architecting technical requirements for features and ongoing design iterations.
  6. Contributing to the maintenance of a working UI design system.
  7. Collaborating with developers to ensure smooth design handover and assist in client-
    side implementation where necessary.
  8. Generating and collating assets necessary to complete the UI to shipping standard.
  9. Using your experience to augment and build the skills and capabilities of the existing
    UI/UX team.

Requirements

  1. Significant experience in creating UI/UX within the games industry.
  2. Expertise with UI/UX design tools, for wireframing and interactive prototyping,
    including Figma and other general design tools, such as Adobe Illustrator and
    Photoshop.
  3. Comfortable working with strong-minded, creative and collaborative teams.
  4. Excellent creative problem-solving skills – creating simple solutions to complex
    problems.
  5. Previous experience mentoring, upskilling and inspiring design team members to
    excellence.
  6. Exceptional communicator, with strong presentation skills and the ability to convey a
    strong vision or idea to non-art stakeholders.
  7. You have a solid grasp of visual design and user interface design principles.
  8. You are highly self-motivated and directed.

Plusses

  1. We really want to hear from you if:
  2. You have prior experience championing user experience design in a small UX team.
  3. You can work with After Effects and have experience with motion graphics.
  4. You have experience working with the NoesisGUI middleware.
  5. Solid 2D Art skills preferred but not essential.

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

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Principal UX/UI Designer - 12 month contract employer: Media Molecule

At Media Molecule, we pride ourselves on fostering a vibrant and inclusive work culture that encourages creativity and collaboration. As a Principal UX/UI Designer, you'll not only have the opportunity to work on groundbreaking projects in our newly refurbished studio in central Guildford, but you'll also benefit from a supportive environment that prioritizes employee growth and development. Join us and be part of a team that values diverse perspectives and champions innovative design in the gaming industry.
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Contact Detail:

Media Molecule Recruiting Team

StudySmarter Expert Advice 🤫

We think this is how you could land Principal UX/UI Designer - 12 month contract

✨Tip Number 1

Familiarize yourself with Media Molecule's previous games like LittleBigPlanet and Dreams. Understanding their design philosophy and user experience approach will help you align your ideas with their vision.

✨Tip Number 2

Showcase your collaborative skills by preparing examples of past projects where you worked closely with cross-disciplinary teams. Highlight how you contributed to the UI/UX roadmap and managed design handovers.

✨Tip Number 3

Prepare to discuss your experience with design tools like Figma, Adobe Illustrator, and Photoshop. Be ready to demonstrate your proficiency in wireframing and prototyping during the interview.

✨Tip Number 4

Think about how you can mentor and inspire others in a team setting. Be prepared to share specific examples of how you've helped elevate the skills of your colleagues in previous roles.

We think you need these skills to ace Principal UX/UI Designer - 12 month contract

UI/UX Design
Prototyping
Wireframing
Figma
Adobe Illustrator
Adobe Photoshop
Creative Problem-Solving
Collaboration
Communication Skills
Mentoring
Visual Design Principles
User Interface Design Principles
Technical Requirements Architecture
Cross-Disciplinary Collaboration
Motion Graphics
NoesisGUI Middleware Experience
Self-Motivation

Some tips for your application 🫡

Tailor Your Portfolio: Make sure to showcase your best UI/UX projects that highlight your experience in the games industry. Include case studies that demonstrate your problem-solving skills and collaborative work with cross-disciplinary teams.

Highlight Relevant Tools: Clearly mention your proficiency with design tools like Figma, Adobe Illustrator, and Photoshop in your CV and cover letter. If you have experience with After Effects or NoesisGUI, be sure to include that as well.

Showcase Communication Skills: In your application, emphasize your ability to communicate complex ideas clearly to non-art stakeholders. Provide examples of how you've successfully presented your vision or ideas in past roles.

Express Your Passion for Games: Convey your enthusiasm for game design and user experience in your cover letter. Mention any relevant projects or experiences that reflect your passion for creating engaging user experiences in gaming.

How to prepare for a job interview at Media Molecule

✨Showcase Your Portfolio

Make sure to bring a well-organized portfolio that highlights your best UI/UX projects, especially those related to the gaming industry. Be prepared to discuss your design process and the impact of your work on user experience.

✨Demonstrate Collaborative Skills

Since the role involves working closely with art, design, and engineering teams, be ready to share examples of how you've successfully collaborated in the past. Highlight any experiences where you built strong relationships and contributed to team success.

✨Prepare for Problem-Solving Questions

Expect to face questions that assess your creative problem-solving abilities. Think of specific challenges you've encountered in previous projects and how you approached them, focusing on the solutions you implemented.

✨Communicate Your Vision Clearly

As an exceptional communicator, you’ll need to convey your ideas effectively to non-art stakeholders. Practice articulating your design vision and how it aligns with the overall project goals, ensuring clarity and enthusiasm in your presentation.

Principal UX/UI Designer - 12 month contract
Media Molecule
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  • Principal UX/UI Designer - 12 month contract

    Guildford
    Temporary
    48000 - 72000 £ / year (est.)

    Application deadline: 2026-12-12

  • M

    Media Molecule

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