At a Glance
- Tasks: Join our team as a Technical Artist, bridging art and design in AAA game development.
- Company: Climax Studios has 30 years of award-winning experience in creating digital experiences.
- Benefits: Enjoy perks like fresh snacks, private medical insurance, and fun social events.
- Why this job: Work on exciting AAA projects in a creative, collaborative environment in central London.
- Qualifications: Experience with Unreal Engine 5 and Maya is essential; strong math skills are a must.
- Other info: Be part of a friendly team with opportunities for ongoing training and career growth.
The predicted salary is between 36000 - 60000 £ per year.
Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.
We are seeking an experienced Technical Artist with proven technical art skills & extensive experience using Unreal, working on Console titles to join our award-winning team. This is an exciting opportunity to work on a AAA IP where you will be responsible for bridging the gap between the art and design teams, setting up animation Blueprints and systems. Along with supporting the art and animation teams using Maya. This is a great opportunity to work with a team of passionate and experienced designers on a AAA project and you’ll be based out of our new state of the art space located in the heart of the city of London EC1.
Requirements
- Experience working as a Technical Artist on at least one published console title.
- Proven experience working within Unreal Engine 5.
- Strong proficiency with UE5 blueprints and animation state machines.
- Proven experience working with Maya and its ecosystem.
- Strong proficiency in Python and Mel scripting.
- Familiar with in-game animation processes and workflows.
- Possess an excellent knowledge of math.
- Experience in character rigging and skinning (advantageous but not crucial).
- Ability to work collaboratively with artists, animators, designers, and programmers.
- Enjoy a creative challenge with the passion and motivation to make great games.
- Experience in helping to plan and schedule workflows.
Responsibilities
- Create and maintain UE5 blueprints and animation systems.
- Take ownership and responsibility for animation Blueprints and systems.
- Keep to project vision for best practices, methodologies used, and quality benchmarks.
- Work with the wider art, design, and code teams to champion best technical practices.
- As part of reviews, provide constructive critique and solutions.
- Ability to self-motivate as well as motivate other members of the team.
Benefits
- Pension.
- Fresh fruit and snacks.
- A friendly, focused, ambitious, and relaxed working environment.
- Ongoing training and development, with career progression.
- Great city centre location, a short walk from the tube station, bars, restaurants, coffee shops.
- Group Private Medical Insurance provided by BUPA.
- Group Life Insurance.
- Employee Assistance Programme.
- Group Income Protection.
- Company Pension Scheme.
- Cycle To Work Scheme.
- Eye-Care Vouchers.
- In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
- Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties, and some great charity fundraising events.
Role Information: EN
Location: Europe, United Kingdom, London
Area of Work: Game Development
Service: Create
Service Type: Design
Employment Type: Permanent
Working Pattern: Full Time
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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Technical Artist, Greater London employer: TN United Kingdom
Contact Detail:
TN United Kingdom Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Technical Artist, Greater London
✨Tip Number 1
Make sure to showcase your experience with Unreal Engine 5 prominently. Highlight specific projects where you've utilized UE5 blueprints and animation state machines, as this is crucial for the Technical Artist role.
✨Tip Number 2
Demonstrate your collaborative skills by discussing past experiences where you worked closely with artists, animators, and designers. This will show that you can bridge the gap between teams effectively.
✨Tip Number 3
Familiarize yourself with the latest trends in game development and technical art. Being knowledgeable about current best practices will help you stand out as a candidate who is passionate and motivated.
✨Tip Number 4
Prepare to discuss your problem-solving skills during the interview. Be ready to provide examples of how you've tackled challenges in previous projects, especially related to animation workflows and technical practices.
We think you need these skills to ace Technical Artist, Greater London
Some tips for your application 🫡
Tailor Your CV: Make sure your CV highlights your experience as a Technical Artist, especially any work with Unreal Engine 5 and published console titles. Emphasize your skills in blueprints, animation systems, and collaboration with art and design teams.
Craft a Strong Cover Letter: Write a cover letter that showcases your passion for game development and your motivation to work on AAA projects. Mention specific experiences that align with the responsibilities listed in the job description, such as creating and maintaining UE5 blueprints.
Showcase Your Portfolio: Include a link to your portfolio that demonstrates your technical art skills. Highlight projects where you used Unreal Engine 5, Maya, and any relevant scripting languages like Python or Mel. Make sure to include examples of your work on animation Blueprints and systems.
Highlight Collaborative Experience: In your application, emphasize your ability to work collaboratively with artists, animators, designers, and programmers. Provide examples of how you've contributed to team projects and helped plan workflows, as this is crucial for the role.
How to prepare for a job interview at TN United Kingdom
✨Showcase Your Technical Skills
Be prepared to discuss your experience with Unreal Engine 5, especially focusing on blueprints and animation state machines. Bring examples of your previous work or projects that highlight your technical art skills.
✨Demonstrate Collaboration
Since the role requires working closely with artists, animators, and designers, be ready to share experiences where you successfully collaborated with different teams. Highlight how you bridged gaps between art and design in past projects.
✨Prepare for Creative Challenges
Expect questions that assess your problem-solving abilities in creative scenarios. Think of specific challenges you've faced in game development and how you overcame them, particularly in relation to animation and rigging.
✨Express Your Passion for Gaming
Convey your enthusiasm for game development and the gaming industry. Share what excites you about working on AAA titles and how you stay updated with industry trends and technologies.