At a Glance
- Tasks: Implement and refine game audio systems for immersive experiences in AAA games.
- Company: Join Cloud Imperium Games, a leading independent studio known for innovative AAA titles.
- Benefits: Enjoy a creative work environment with opportunities for mentorship and professional growth.
- Why this job: Be part of a team pushing the boundaries of audio technology in gaming.
- Qualifications: Proficiency in Wwise and strong analytical skills are essential; programming experience is a plus.
- Other info: CIG values diversity and encourages unique perspectives in the workplace.
The predicted salary is between 28800 - 43200 Β£ per year.
Join to apply for the Technical Sound Designer role at Cloud Imperium Games
Join to apply for the Technical Sound Designer role at Cloud Imperium Games
We are looking for a talented Technical Sound Designer to join the Cloud Imperium Games audio tech team. As part of the team you will implement audio playback systems and maintain audio project setup for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment.
You\βll get the chance to work with AAA quality audio assets using a wide range of tools and technology, and to drive the future of that technology. Proven games-experience and proficiency in Wwise is important as we work with this every day. We also require strong analytical skills and technical understanding to develop and refine the systems that bring the games to life through audio.
Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.
For more information about life at Cloud Imperium Games, check this out β https://youtu.be/cXjp7SRBpIA
What do our Technical Sound Designers do?
- Implement game audio using a wide range of tools and technology, refining the game experience with a focus on feel and immersion.
- Own and drive improvements in targeted areas of audio in the project.
- Assist in mentoring more junior members on the team.
What would we expect from our Technical Sound Designers?
- Proficient knowledge of audio middleware tools and game engines such as Audiokinetic\βs Wwise and Amazon Lumberyard etc.
- Excellent debugging skills using the Wwise profiler and other tools.
- Ability to think around technical problems and design elegant, efficient solutions.
- A strong understanding of the needs of sound design within videogames.
- Any experience of or proficiencies in programming and scripting would be advantageous.
Diversity Statement
CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it\βs our differences that make it special.
We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.
If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.
Seniority level
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Seniority level
Entry level
Employment type
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Employment type
Full-time
Job function
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Job function
Art/Creative
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Industries
Computer Games
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Technical Sound Designer employer: Cloud Imperium Games
Contact Detail:
Cloud Imperium Games Recruiting Team
StudySmarter Expert Advice π€«
We think this is how you could land Technical Sound Designer
β¨Tip Number 1
Familiarise yourself with the latest features of Wwise and other audio middleware tools. Being able to discuss specific functionalities or recent updates during your interview can demonstrate your passion and expertise in the field.
β¨Tip Number 2
Showcase your analytical skills by preparing examples of how you've solved technical problems in past projects. This could involve discussing a challenging audio implementation you tackled and the innovative solutions you devised.
β¨Tip Number 3
Engage with the gaming community, especially around sound design. Participating in forums or attending industry events can help you network and gain insights that may be beneficial during your application process.
β¨Tip Number 4
Research Cloud Imperium Games' projects, particularly Star Citizen and Squadron 42. Understanding their audio vision and challenges will allow you to tailor your discussions and show how you can contribute to their goals.
We think you need these skills to ace Technical Sound Designer
Some tips for your application π«‘
Understand the Role: Before applying, make sure you fully understand the responsibilities and requirements of a Technical Sound Designer at Cloud Imperium Games. Familiarise yourself with the tools mentioned, such as Wwise and Amazon Lumberyard, and think about how your experience aligns with these.
Tailor Your CV: Craft your CV to highlight relevant experience in audio design, particularly any work with game audio systems. Emphasise your proficiency in Wwise and any debugging skills you possess, as well as your ability to solve technical problems creatively.
Write a Compelling Cover Letter: In your cover letter, express your passion for audio design and gaming. Mention specific projects or experiences that demonstrate your skills and how they relate to the role. Show enthusiasm for Cloud Imperium Games and their commitment to innovation in the gaming industry.
Showcase Your Work: If possible, include links to your portfolio or examples of your previous work in audio design. This could be sound clips, projects you've worked on, or any relevant programming or scripting you've done. Visual evidence of your skills can set you apart from other candidates.
How to prepare for a job interview at Cloud Imperium Games
β¨Showcase Your Wwise Proficiency
Make sure to highlight your experience with Wwise during the interview. Be prepared to discuss specific projects where you've implemented audio systems using this tool, as it's crucial for the role.
β¨Demonstrate Analytical Skills
Prepare examples that showcase your analytical skills and how you've solved technical problems in past projects. This will help illustrate your ability to think critically and design efficient solutions.
β¨Understand Game Audio Needs
Familiarise yourself with the unique requirements of sound design in video games. Be ready to discuss how you can enhance player immersion and experience through audio, as this is a key focus for the team.
β¨Emphasise Team Collaboration
Since the role involves working in a cooperative environment, be sure to share experiences where you've successfully collaborated with cross-disciplinary teams. Highlight your mentoring skills if applicable, as they value team development.