At a Glance
- Tasks: Create stunning 2D and 3D animations for characters and environments in games.
- Company: Join a dynamic UK studio focused on immersive game development.
- Benefits: Enjoy remote work, private healthcare, bonuses, and fun team events.
- Why this job: Be part of a creative team that brings game assets to life and enhances player experiences.
- Qualifications: 1+ years in animation, strong portfolio, and motion builder experience required.
- Other info: This is a 12-month contract with potential for permanent placement.
The predicted salary is between 28800 - 48000 £ per year.
We’re working with a UK studio, based in the Midlands who are looking for an Animator to create visually stunning and lifelike animations for characters, objects and environments on the studio’s co-dev projects and also their own IP.
In this role, you will become an essential member of the Animation team and will help breathe life into game assets, contributing to the overall immersion and player experience.
We\’re welcoming applications from both experienced Animators and also Junior Animators who are looking to take the next step in their career.
Initially, this is a 12-month fixed term contract with the possibility to be extended or become a permanent position after 12 months. The hiring studio has asked that applicants should be based in the UK and hold the right to work in the UK.
Your responsibilities…
- Assist in creating 2D or 3D animations for characters, creatures, props, and environmental elements.
- Follow established animation styles, guidelines, and artistic direction provided by senior team members.
- Produce and refine high quality key-frame and motion capture animation content, processing them ready for integration.
- Follow guidelines on content workflows and support in planning content creation.
- Work closely with Character Artists, Riggers and Technical Artists to ensure animations meet technical requirements and the artistic vision.
The skills and experience you’ll bring to the role…
- 1 or more years professional experience of working in the games industry in an animation role.
- A strong portfolio or demo reel, displaying solid key-frame animation skills, and command of fundamental animation techniques.
- Demonstrable experience with motion builder – this is a must have skill.
- Experience working with 3D models and rigs (provided by 3d Modelers and Riggers).
- Able to demonstrate your understanding of weight, timing, and posing through your ability to manipulate motion capture data and key-frame animation.
Bonus points if you have…
- Experience working on open-world adventure games.
- Skills in motion capture and facial animation.
- Collaborated in the execution of mocap shoots while being mindful of technical constraints.
Perks and benefits include…
- Fully remote working from within the UK.
- Private healthcare.
- Bonus scheme.
- Added time off over the festive period.
- Team outings and events.
- Summer BBQ and Festive party.
Animator (UK Remote) employer: Aardvark Swift Recruitment
Contact Detail:
Aardvark Swift Recruitment Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Animator (UK Remote)
✨Tip Number 1
Make sure to showcase your best work in your portfolio or demo reel. Highlight animations that demonstrate your understanding of key-frame techniques and motion capture, as these are crucial for the role.
✨Tip Number 2
Familiarize yourself with the studio's previous projects and animation styles. This will help you align your work with their artistic direction and show that you’re a good fit for their team.
✨Tip Number 3
Network with other animators and professionals in the games industry. Engaging with the community can lead to valuable insights and potential referrals that might help you land the job.
✨Tip Number 4
Prepare to discuss your experience with motion builder and how you've used it in past projects. Being able to articulate your technical skills will set you apart from other candidates.
We think you need these skills to ace Animator (UK Remote)
Some tips for your application 🫡
Tailor Your Portfolio: Make sure your portfolio or demo reel showcases your best work, particularly focusing on key-frame animation skills and any relevant experience with motion capture. Highlight projects that align with the studio's style and the types of games they develop.
Highlight Relevant Experience: In your CV and cover letter, emphasize your professional experience in the games industry, especially any roles related to animation. Mention specific projects where you contributed to character or environmental animations.
Showcase Technical Skills: Clearly outline your proficiency with tools like MotionBuilder and your experience working with 3D models and rigs. If you have experience with motion capture and facial animation, make sure to include that as well.
Follow Application Guidelines: Pay close attention to any specific application instructions provided by the studio. Ensure that you submit all required documents and adhere to any formatting guidelines they may have.
How to prepare for a job interview at Aardvark Swift Recruitment
✨Showcase Your Portfolio
Make sure to present your portfolio or demo reel during the interview. Highlight your best work, especially pieces that demonstrate your key-frame animation skills and understanding of motion capture techniques.
✨Understand the Studio's Style
Research the studio's previous projects and familiarize yourself with their animation styles and artistic direction. This will help you align your answers and showcase how you can contribute to their vision.
✨Prepare for Technical Questions
Be ready to discuss your experience with motion builder and how you've used it in past projects. Prepare examples that illustrate your ability to manipulate motion capture data and your understanding of timing and posing.
✨Demonstrate Collaboration Skills
Since the role involves working closely with Character Artists, Riggers, and Technical Artists, be prepared to discuss your experience in collaborative environments. Share specific examples of how you've successfully worked with others to achieve a common goal.