At a Glance
- Tasks: Join our small code team to enhance the visuals of King of Meat!
- Company: We're an indie game studio focused on creativity and fun.
- Benefits: Enjoy flexible work options, competitive pay, and fun after-work activities.
- Why this job: Make a real impact on a game while collaborating with passionate creatives.
- Qualifications: 5+ years as a Rendering Engineer with C++ expertise required.
- Other info: We value work-life balance and have an anti-crunch policy.
The predicted salary is between 43200 - 72000 £ per year.
We’re an exciting independent company and the goal of our games is to unlock people’s imagination and help them express themselves in wonderful, fun ways.
This is an opportunity to play a crucial role in our small but efficient code team working on our recently announced title, King of Meat!
Reporting to Jonny Hopper (Co-Founder, Technical Director), you’ll be working closely with him and Adam Sibbick (Art Director) to make our game beautiful. We need performance! Coding workflow we use C++ for the majority of our dev work, but it is often more data-oriented than object-orientated. This lets us concentrate on the features and toolsets our asset creators genuinely need, keeping development as friction free as we can make it:
Rebuilding assets, including all shaders, takes around 25 minutes and it’s a rare occasion that rebuilding from scratch is required.
Hot reloading means you only occasionally have to restart the game when game assets or data are updated.
That was such a relief after years of bloody Unreal. 20 minutes and everything’s built and the game is running. Maybe you can help!
Think creatively about how to push the game’s visual bar and blow our minds.
Work closely with Adam, our Art Director, to deliver on the game’s visual direction
Pivotal to the success of the game, having specced and delivered key visual and pipeline technology
Have 5 + years’ experience as a Rendering Engineer
Know lots about performance tuning and optimisation
Be at C++ Level: Advantageous qualities
Shipped a game as part of a team
Experience delivering a cross-platform project
This role is a full time position with an opportunity for you to make a significant contribution not only to the game but to our team and the company. We respect people’s personal time and have an anti-crunch policy. So long as you don’t check in untested code on the Friday evening of milestone week, we won’t expect you to work outside your normal hours. However, if you do have time to spare, we have frequent after work activities, including Magic The Gathering, poker, RPGs, miniature painting, karaoke and the ever present pub.
We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and are an actively equal opportunities employer.
Engineer senior employer: Glowmade
Contact Detail:
Glowmade Recruiting Team
StudySmarter Expert Advice 🤫
We think this is how you could land Engineer senior
✨Tip Number 1
Familiarize yourself with the specific coding workflow mentioned in the job description, especially the focus on C++ and data-oriented programming. This will help you speak confidently about how your experience aligns with their needs during any discussions.
✨Tip Number 2
Showcase your creativity by thinking of innovative ways to enhance game visuals. Prepare some ideas or examples from your past work that demonstrate your ability to push visual boundaries, as this is a key aspect of the role.
✨Tip Number 3
Highlight any experience you have with performance tuning and optimization in your previous projects. Be ready to discuss specific challenges you faced and how you overcame them, as this will resonate well with the team’s focus on performance.
✨Tip Number 4
Engage with the company culture by mentioning your interest in after-work activities like Magic The Gathering or RPGs. This shows that you’re not just a fit for the technical side but also for the team dynamic, which they value highly.
We think you need these skills to ace Engineer senior
Some tips for your application 🫡
Understand the Company Culture: Get to know the company's values and work environment. Highlight your alignment with their anti-crunch policy and your enthusiasm for creative collaboration in your application.
Showcase Relevant Experience: Emphasize your 5+ years of experience as a Rendering Engineer. Include specific examples of performance tuning and optimization projects you've worked on, especially those involving C++.
Highlight Team Collaboration: Mention any previous experiences where you worked closely with artists or other team members to achieve a common goal. This will demonstrate your ability to collaborate effectively with the Art Director.
Express Your Passion for Gaming: Convey your passion for game development and creativity in your application. Share any personal projects or interests related to gaming that showcase your commitment to pushing visual boundaries.
How to prepare for a job interview at Glowmade
✨Show Your Passion for Game Development
Make sure to express your enthusiasm for game development and the specific project, King of Meat. Share any personal projects or experiences that highlight your creativity and passion for gaming.
✨Demonstrate Your C++ Expertise
Prepare to discuss your experience with C++, especially in a data-oriented context. Be ready to provide examples of how you've optimized performance and tuned rendering in past projects.
✨Collaborate and Communicate
Since you'll be working closely with the Art Director, emphasize your ability to collaborate effectively. Discuss how you’ve worked with artists in the past to achieve a cohesive visual direction.
✨Understand Their Workflow
Familiarize yourself with their coding workflow, including hot reloading and asset rebuilding. Being knowledgeable about these processes will show that you're prepared to integrate smoothly into their team.